Table of Contents

Link to book


Supportive overview of the role that Virtual Reality will play in in language learning in the future, with speculative timelines and functionalities.

Key points

  • Akopyan (2016) “VR is just one of those technologies that is going to do incredible wonders to break down barriers in education and deliver world-class educational experiences to everyone in the world”
  • Dalgarno and Lee (201) “five affordances of virtual reality in education: enhanced spatial knowledge of the explored domain, tasks that would not be possible iun the real world, enhanced motivation and engagement, contextualised learning and effective collaborative learning”
  • Parsons & Rizzo (2008) use for anxiety and phobias
  • VR effective way to improve learning outcomes (Merchant, Goetz, 2014)
  • Schwienhorst (2002) “VR enables students to become successful language learners”
  • “Foreign language learning generally requires total immersion. Virtual worlds enable the ability to place students from a French class, directly into “field trips” of, for examples, tours of virtual Paris to see the sights and learn, in amongst actual native speakers of the French language (Shuster, 2016)
  • Google Expeditions Pioneer program allows educatiors to create and narrate teacher-led virtual field trips
  • Suggestions for VR systems from EFL teachers: real navigation and exploration in English of places that students don't have access to, following signs and clues around an environment, coping with natural interaction (e.g. non-verbal), ability to use environment to facilitate communication as you normally would (embodied).