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immersion_vs_2d_for_spatial_words [2019/06/18 10:25]
admin [Hypotheses]
immersion_vs_2d_for_spatial_words [2019/06/18 11:19] (current)
admin [Draft Paper]
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 ==== Draft Paper ==== ==== Draft Paper ====
  
-{{ ::​analysing_the_impact_of_interaction_embodied_interaction_and_head-mounted_immersion_on_memorisation_rationale_and_experiment_design.pdf |Analysing the impact of interaction,​ embodied interaction and head-mounted immersion on memorisation:​ rationale and experiment design}} ​(for submission to Conference on Games 2019 @ QMUL)+{{ ::​analysing_the_impact_of_interaction_embodied_interaction_and_head-mounted_immersion_on_memorisation_rationale_and_experiment_design.pdf |Analysing the impact of interaction,​ embodied interaction and head-mounted immersion on memorisation:​ rationale and experiment design}} ​
  
 ==== Summary ==== ==== Summary ====
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 The word pairs are split into six sets (below list is working example, updated list can be found in __resources__ section of this page): The word pairs are split into six sets (below list is working example, updated list can be found in __resources__ section of this page):
  
-  * **First ​Session** +Session ​Number ​ ^ Interaction Group  ^ Verb    ^ Noun       ^ Verb (JP)      ​^ Noun (JP)  ^ 
-    * **A (1 - 3)**  +| 1               | A                  | Take    ​| ​Black tea  | Toru           | Kocha      
-      Take -> Black tea [toru -> kocha] +| 1               | A                  | Pay     | Money      ​| Shiaharau ​     | Okane      | 
-      Pay -> Money [shiharau -> okane] +| 1               | A                  | Pour    ​| ​Milk       | Sosogu ​        | Gyuu nyuu  | 
-      Pour -> Milk [sosogu -> gyuu nyuu] +| 1               ​| ​                 ​| ​Stir    ​| ​Cup        | Mazeru ​        | Yunomi ​    | 
-    * **(4 - 6)**  +| 1               | B                  | Cover   | Lid        | Kabuseru ​      | Futa       | 
-      * Stir -> Cup [mazeru ->​yunomi] +| 1               | B                  | Sip     | Drink      | Hitokuchi ​     | Nomimono ​  | 
-      ​* ​Cover -> Lid [kabuseru -> futa] +| 1               ​| ​                 ​| ​Eat     | Rice cake  | Tabemasu ​      | Mochi      
-      ​* ​Sip -> Drink [hitokuchi -> nomimono] +| 1               | C                  | Wipe    ​| ​Napkin ​    | Fuku           | Otefuki ​   | 
-    * **(7 - 9)**  +| 1               | C                  | Open    ​| ​Door       | Akeru          | Tobira ​    | 
-      * Eat -> Rice cake [tabemasu -> mochi] +| 2               ​| ​                 ​| ​Choose ​ ​| ​Green tea  | Erabu          | Houjicha ​  | 
-      Wipe -> Napkin ​[fuku -> otefuki] +| 2               | X                  | Give    ​| ​Banknote ​  | Ageru          | Osatsu ​    | 
-      ​* ​Open -> Door [akeru -> tobira] +| 2               | X                  | Add     | Sugar      | Kuwaeru ​       | Satoo      | 
-  * **Second Session** +| 2               ​| ​                 ​| ​Swirl   | Tea bowl   | Mawasu ​        | Chawan ​    | 
-    * **(10 - 12)**  +| 2               | Y                  | Put on  ​| ​Tray       | Oku            | Bon        | 
-      * Choose ​-> Green tea [erabu -> houjicha] +| 2               | Y                  | Spill   | Beverage ​  | Koboreru ​      | Inryou ​    | 
-      ​* ​Give -> Banknote ​[ageru-> osatsu] +| 2               ​| ​                 ​| ​Smell   | Cake       | Kagu           | Yogashi ​   | 
-      ​* ​Add -> Sugar [kuwaeru -> satoo] +| 2               | Z                  | Clean   | Towel      | Kirei ni suru  | Daifukin ​  | 
-    * **(13 - 15)**  +| 2               | Z                  | Move    ​| ​Bag        | Ugokasu ​       | Kaban      |
-      * Swirl -> Teabowl [mawasu -> chawan] +
-      ​* ​Put on -> Tray [oku -> bon] +
-      ​* ​Spill -> Beverage ​[koboreru -> inryou] +
-    * **(16 - 18)**  +
-      *  ​Smell -> Cake [kagu -> yogashi] +
-      ​* ​Clean -> Towel [kirei ​ni suru -> daifukin] +
-      ​* ​Move -> Bag [ugokasu -> kaban]+
  
 Participants will experience both sessions, one in VR and one in a desktop environment. Combinations include: Participants will experience both sessions, one in VR and one in a desktop environment. Combinations include:
  
-  * VR -> Desktop +^ Participants ​ ^ Session 1  ^ Session 2  ^ 
-  * Desktop -> VR+| 50%           | Monitor ​   | HMD        | 
 +| 50%           | HMD        | Monitor ​   |
  
 Each session has three groups of word pairs (ABC or XYZ), with each group a different interaction type (non-interaction,​ interaction,​ embodied). There interaction type assigned to each group varies between participants. E.g. Participant one might have A = noninteraction,​ B = interaction,​ C = embodied, while participant two might have A = embodied, B = noninteraction,​ C = interaction. ​ Each session has three groups of word pairs (ABC or XYZ), with each group a different interaction type (non-interaction,​ interaction,​ embodied). There interaction type assigned to each group varies between participants. E.g. Participant one might have A = noninteraction,​ B = interaction,​ C = embodied, while participant two might have A = embodied, B = noninteraction,​ C = interaction. ​
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 There are 12 different combinations of interaction type, output type (HMD vs monitor) and word pair group: There are 12 different combinations of interaction type, output type (HMD vs monitor) and word pair group:
  
-  * HMD: A:B:C:X (Interaction ​Embodied Non-interaction) +^ Display Type  ^ Word Group: A/X  ^ Word Group: B/Y  ^ Word Group: C/Z  ^ 
-  ​* ​HMD: A:I B: X C:E (Interaction ​Non-interaction ​Embodied) +| HMD           | Abstract ​        ​| ​Embodied ​        | Non-interactive ​ | 
-  ​* ​HMD: A:E B:I C:X (Embodied ​Interaction ​Non-interaction) +HMD           | Abstract ​        ​| ​Non-interactive ​ | Embodied ​        | 
-  ​* ​HMD: A:E B:X C:I (Embodied Non-interaction Interaction) +HMD           | Embodied ​        | Abstract ​        ​| ​Non-interactive ​ | 
-  ​* ​HMD: A:X B:I C:E (Non-interaction Interaction ​Embodied) +HMD           | Embodied ​        | Non-interactive ​ | Abstract ​        | 
-  ​* ​HMD: A:X B:E C:I (Non-interaction ​Embodied ​Interaction) +HMD           | Non-interactive ​ | Abstract ​        ​| ​Embodied ​        | 
-  ​* ​Monitor: A:I B:E C:X (Interaction ​Embodied Non-interaction) +HMD           | Non-interactive ​ | Embodied ​        | Abstract ​        | 
-  ​* ​Monitor: A:I B:X C:E (Interaction ​Non-interaction ​Embodied) +Monitor ​      | Abstract ​        ​| ​Embodied ​        | Non-interactive ​ | 
-  ​* ​Monitor: A:E B:I C:X (Embodied ​Interaction ​Non-interaction) +Monitor ​      | Abstract ​        ​| ​Non-interactive ​ | Embodied ​        | 
-  ​* ​Monitor: A:E B:X C:I (Embodied Non-interaction Interaction) +Monitor ​      | Embodied ​        | Abstract ​        ​| ​Non-interactive ​ | 
-  ​* ​Monitor: A:X B:I C:E (Non-interaction Interaction ​Embodied) +Monitor ​      | Embodied ​        | Non-interactive ​ | Abstract ​        | 
-  ​* ​Monitor: A:X B:E C:I (Non-interaction ​Embodied ​Interaction)+Monitor ​      | Non-interactive ​ | Abstract ​        ​| ​Embodied ​        | 
 +Monitor ​      | Non-interactive ​ | Embodied ​        | Abstract ​        |
  
 +There an example participant might follow the experiment route:
 +
 +  * Session 1: Monitor. Word Group A (Non-interactive),​ B (Embodied), C (Abstract)
 +  * Session 2: HMD. Word Group X (Abstract), Y (Embodied), Z (Non-interactive)
 +
 +As we are not comparing between sessions, and each session will have the same number of participants in test conditions, we can have Word Group A, B and C always assigned to Session 1, and Word Groups X, Y and Z always in Session 2 without issue.
 ==== Conducting the experiment ==== ==== Conducting the experiment ====
  
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 ==== Analyse results ====  ==== Analyse results ==== 
  
-The experiment uses within-subject design. ​+The experiment ​have three independent variables - //display type//, //​interaction type//, and //word type// in a 2x3x2 design (displayed below).  
 + 
 +It uses within-subject design ​to maximise the number of results and minimise potential random noise. The words and experiences differ enough that we were not worried about the transfer of learning across conditions. 
 + 
 +https://​docs.google.com/​drawings/​d/​1jRMBvJzaQFq5AWb9Dbw11nvbPePEQCzhkny39OgyfxQ
  
 === Did people learn? === === Did people learn? ===
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     * noun/verb     * noun/verb
  
 +=== Learning preference === 
 +
 +  * Two-way repeated measure ANOVE on learning outcome
 +    * interaction/​non-interaction/​embodied interaction
 +    * VARK learning preferene
 ==== Resources ====  ==== Resources ====