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Does a corpus-based, immersive spoke-language interaction environment promote language acquisition better than classroom or less-rich alternatives?


Outlines the design and outcome of an experiment created to understand whether an immersive spoken-dialogue virtual environment affect learning, and learning a second language. Controls against classroom and less-rich immersive systems.


To determine suitability of commerical ASR for experiement implementation: Speech recognition accuracy: comparative study between native and non-native Japanese speakers and ASR systems