VR is the most accessible and immersive technology available
SLA theory includes an immersive method, where SLA is gained through cultural immersion
SLA immersion method is productive
SLA immersion is also difficult and cost-prohibitive
SLA immersion contains affective drawbacks (anxiety)
SLA theory suggests learners need to be intrinsically-motivated
Can an immersive VR environment featuring game aspects create a successful and scalable “immersive approach”, with learning outcomes better than those in real-life?