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===== Thesis ===== | ===== Thesis ===== | ||
- | Exploring human cognition inside immersive virtual environments (IVEs) and the implications for language learning, by examining the impact of “doing” an embodied action, the experience of “being” in an embodied space, and “seeing” embodied agents. | + | Exploring embodied cognition inside immersive virtual environments (IVEs) and the implications for language learning, by examining the impact of “doing” an embodied action, the experience of “being” in an embodied space, and “seeing” embodied agents. |
===== Sections ===== | ===== Sections ===== | ||