Table of Contents

Link to book

Summary

Supportive overview of the role that Virtual Reality will play in in language learning in the future, with speculative timelines and functionalities.

Key points

  • Akopyan (2016) “VR is just one of those technologies that is going to do incredible wonders to break down barriers in education and deliver world-class educational experiences to everyone in the world”
  • Dalgarno and Lee (201) “five affordances of virtual reality in education: enhanced spatial knowledge of the explored domain, tasks that would not be possible iun the real world, enhanced motivation and engagement, contextualised learning and effective collaborative learning”
  • Parsons & Rizzo (2008) use for anxiety and phobias
  • VR effective way to improve learning outcomes (Merchant, Goetz, 2014)
  • Schwienhorst (2002) “VR enables students to become successful language learners”
  • “Foreign language learning generally requires total immersion. Virtual worlds enable the ability to place students from a French class, directly into “field trips” of, for examples, tours of virtual Paris to see the sights and learn, in amongst actual native speakers of the French language (Shuster, 2016)
  • Google Expeditions Pioneer program allows educatiors to create and narrate teacher-led virtual field trips
  • Suggestions for VR systems from EFL teachers: real navigation and exploration in English of places that students don't have access to, following signs and clues around an environment, coping with natural interaction (e.g. non-verbal), ability to use environment to facilitate communication as you normally would (embodied).

Takeaways