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does_a_corpus-based_immersive_spoke-language_interaction_environment_promote_language_acquisition_better_than_classroom_or_less-rich_alternatives [2020/04/07 14:47]
admin [Summary]
does_a_corpus-based_immersive_spoke-language_interaction_environment_promote_language_acquisition_better_than_classroom_or_less-rich_alternatives [2020/04/07 14:52] (current)
admin [Summary]
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 Outlines the design and outcome of an experiment created to understand adding embodied to NPC agents in an immersive spoken-dialogue virtual environment affect learning, and learning a second language. Controls against less-rich embodied agents. Outlines the design and outcome of an experiment created to understand adding embodied to NPC agents in an immersive spoken-dialogue virtual environment affect learning, and learning a second language. Controls against less-rich embodied agents.
  
 +===== To Do =====
 +
 +  - Analyse the observed interaction dialogue:
 +    - Understand and quantify vocabularly used in the interactions
 +    - Depict dialogue trees and calculate dialogue route probabilities
 +    - Contrast observed dialogue with the previously meta-analysed online teaching materials, and search for distinctions
 +  - Analyse the embodiment of the observed interactions:​
 +    - Gesture
 +    - Spatial awareness
 +  - Develop/​deploy a method to codify these aspects in relation to the dialogue trees
 +  - Develop a VR conversational agent informed by the above
 ===== Pre-experiment ===== ===== Pre-experiment =====
  
 To determine suitability of commerical ASR for experiement implementation:​ [[ASR Accuracy w/ non-native Japanese speakers |Speech recognition accuracy: comparative study between native and non-native Japanese speakers and ASR systems]] To determine suitability of commerical ASR for experiement implementation:​ [[ASR Accuracy w/ non-native Japanese speakers |Speech recognition accuracy: comparative study between native and non-native Japanese speakers and ASR systems]]